1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
//Anime4K v3.1 GLSL
// This is free and unencumbered software released into the public domain.
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// For more information, please refer to <https://unlicense.org>
//!DESC Anime4K-v3.1-Auto-Downscale-Pre-x4
//!HOOK NATIVE
//!BIND HOOKED
//!WHEN OUTPUT.w LUMA.w / 4 < OUTPUT.h LUMA.h / 4 < * OUTPUT.w LUMA.w / 2.400 > OUTPUT.h LUMA.h / 2.400 > * *
//!WIDTH OUTPUT.w 2 /
//!HEIGHT OUTPUT.h 2 /
vec4 hook() {
return HOOKED_tex(HOOKED_pos);
}
|