//Anime4K v3.1 GLSL // This is free and unencumbered software released into the public domain. // Anyone is free to copy, modify, publish, use, compile, sell, or // distribute this software, either in source code form or as a compiled // binary, for any purpose, commercial or non-commercial, and by any // means. // In jurisdictions that recognize copyright laws, the author or authors // of this software dedicate any and all copyright interest in the // software to the public domain. We make this dedication for the benefit // of the public at large and to the detriment of our heirs and // successors. We intend this dedication to be an overt act of // relinquishment in perpetuity of all present and future rights to this // software under copyright law. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR // OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // For more information, please refer to //!DESC Anime4K-v3.1-Auto-Downscale-Pre-x4 //!HOOK NATIVE //!BIND HOOKED //!WHEN OUTPUT.w LUMA.w / 4 < OUTPUT.h LUMA.h / 4 < * OUTPUT.w LUMA.w / 2.400 > OUTPUT.h LUMA.h / 2.400 > * * //!WIDTH OUTPUT.w 2 / //!HEIGHT OUTPUT.h 2 / vec4 hook() { return HOOKED_tex(HOOKED_pos); }