diff options
author | xAlpharax <42233094+xAlpharax@users.noreply.github.com> | 2024-04-01 19:06:06 +0300 |
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committer | xAlpharax <42233094+xAlpharax@users.noreply.github.com> | 2024-04-01 19:06:06 +0300 |
commit | 6ed9c8a9285b4b4f2b944a4bee16bd84ca65ec52 (patch) | |
tree | c933ca9ea74872aa53b6bbe48d3f4f94d9d659dc /mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl | |
parent | 8a9b259ffcfcfb2f1406d810325491a6601e769d (diff) |
Delete unnecessary shader files as they are huge in size and not worth it.
Changes to be committed:
deleted: mpv/input.conf
deleted: mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl
deleted: mpv/shaders/Anime4K_DarkLines_Fast.glsl
deleted: mpv/shaders/Anime4K_DarkLines_HQ.glsl
deleted: mpv/shaders/Anime4K_DarkLines_VeryFast.glsl
deleted: mpv/shaders/Anime4K_Deblur_CNN_L.glsl
deleted: mpv/shaders/Anime4K_Deblur_CNN_M.glsl
deleted: mpv/shaders/Anime4K_Deblur_DoG.glsl
deleted: mpv/shaders/Anime4K_Deblur_Original.glsl
deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl
deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl
deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Mode.glsl
deleted: mpv/shaders/Anime4K_RA_CNN_L.glsl
deleted: mpv/shaders/Anime4K_RA_CNN_M.glsl
deleted: mpv/shaders/Anime4K_RA_CNN_UL.glsl
deleted: mpv/shaders/Anime4K_RA_DoG.glsl
deleted: mpv/shaders/Anime4K_ThinLines_Fast.glsl
deleted: mpv/shaders/Anime4K_ThinLines_HQ.glsl
deleted: mpv/shaders/Anime4K_ThinLines_VeryFast.glsl
deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2.glsl
deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Deblur.glsl
deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Denoise.glsl
deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2.glsl
deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl
deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Denoise.glsl
deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2.glsl
deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Deblur.glsl
deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Denoise.glsl
deleted: mpv/shaders/Anime4K_Upscale_DTD_x2.glsl
deleted: mpv/shaders/Anime4K_Upscale_DoG_x2.glsl
deleted: mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl
deleted: mpv/shaders/Anime4K_Upscale_Original_x2.glsl
deleted: mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl
Diffstat (limited to 'mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl')
-rw-r--r-- | mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl b/mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl deleted file mode 100644 index ec96068..0000000 --- a/mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl +++ /dev/null @@ -1,37 +0,0 @@ -//Anime4K v3.1 GLSL
-
-// This is free and unencumbered software released into the public domain.
-
-// Anyone is free to copy, modify, publish, use, compile, sell, or
-// distribute this software, either in source code form or as a compiled
-// binary, for any purpose, commercial or non-commercial, and by any
-// means.
-
-// In jurisdictions that recognize copyright laws, the author or authors
-// of this software dedicate any and all copyright interest in the
-// software to the public domain. We make this dedication for the benefit
-// of the public at large and to the detriment of our heirs and
-// successors. We intend this dedication to be an overt act of
-// relinquishment in perpetuity of all present and future rights to this
-// software under copyright law.
-
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
-// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
-// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-// OTHER DEALINGS IN THE SOFTWARE.
-
-// For more information, please refer to <https://unlicense.org>
-
-//!DESC Anime4K-v3.1-Auto-Downscale-Pre-x4
-//!HOOK NATIVE
-//!BIND HOOKED
-//!WHEN OUTPUT.w LUMA.w / 4 < OUTPUT.h LUMA.h / 4 < * OUTPUT.w LUMA.w / 2.400 > OUTPUT.h LUMA.h / 2.400 > * *
-//!WIDTH OUTPUT.w 2 /
-//!HEIGHT OUTPUT.h 2 /
-
-vec4 hook() {
- return HOOKED_tex(HOOKED_pos);
-}
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