diff options
author | xAlpharax <42233094+xAlpharax@users.noreply.github.com> | 2024-04-01 19:00:17 +0300 |
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committer | xAlpharax <42233094+xAlpharax@users.noreply.github.com> | 2024-04-01 19:00:17 +0300 |
commit | 8a9b259ffcfcfb2f1406d810325491a6601e769d (patch) | |
tree | 4f455dc533d4e6974bb1d63c7d8644d05adac301 /mpv/shaders/Anime4K_DarkLines_VeryFast.glsl | |
parent | e41164cc452089c01f6764458ceb0127ab40c928 (diff) |
Massive changes that are qualitative and helpful. More modular repo.
Changes to be committed:
new file: Kvantum/KvArcDark#/KvArcDark#.kvconfig
new file: Kvantum/kvantum.kvconfig
modified: README.md
modified: Vencord/settings/settings.json
modified: X11/Xresources
modified: X11/xinit
new file: backgrounds/darkconstellation.png
new file: backgrounds/dessertnight.jpg
new file: backgrounds/fallingdown.png
renamed: backgrounds/flower_old_tree.jpg -> backgrounds/flowertree.jpg
new file: backgrounds/friend.jpg
new file: backgrounds/void.png
modified: bmenu
modified: btop/btop.conf
new file: clockpower
modified: dmenu.conf
new file: dunst/dunstrc
modified: htop/htoprc
modified: keybinds
new file: lock
new file: mpv/input.conf
new file: mpv/mplayer-input.conf
new file: mpv/mpv.conf
new file: mpv/restore-old-bindings.conf
new file: mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl
new file: mpv/shaders/Anime4K_DarkLines_Fast.glsl
new file: mpv/shaders/Anime4K_DarkLines_HQ.glsl
new file: mpv/shaders/Anime4K_DarkLines_VeryFast.glsl
new file: mpv/shaders/Anime4K_Deblur_CNN_L.glsl
new file: mpv/shaders/Anime4K_Deblur_CNN_M.glsl
new file: mpv/shaders/Anime4K_Deblur_DoG.glsl
new file: mpv/shaders/Anime4K_Deblur_Original.glsl
new file: mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl
new file: mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl
new file: mpv/shaders/Anime4K_Denoise_Bilateral_Mode.glsl
new file: mpv/shaders/Anime4K_RA_CNN_L.glsl
new file: mpv/shaders/Anime4K_RA_CNN_M.glsl
new file: mpv/shaders/Anime4K_RA_CNN_UL.glsl
new file: mpv/shaders/Anime4K_RA_DoG.glsl
new file: mpv/shaders/Anime4K_ThinLines_Fast.glsl
new file: mpv/shaders/Anime4K_ThinLines_HQ.glsl
new file: mpv/shaders/Anime4K_ThinLines_VeryFast.glsl
new file: mpv/shaders/Anime4K_Upscale_CNN_L_x2.glsl
new file: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Deblur.glsl
new file: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Denoise.glsl
new file: mpv/shaders/Anime4K_Upscale_CNN_M_x2.glsl
new file: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl
new file: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Denoise.glsl
new file: mpv/shaders/Anime4K_Upscale_CNN_UL_x2.glsl
new file: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Deblur.glsl
new file: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Denoise.glsl
new file: mpv/shaders/Anime4K_Upscale_DTD_x2.glsl
new file: mpv/shaders/Anime4K_Upscale_DoG_x2.glsl
new file: mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl
new file: mpv/shaders/Anime4K_Upscale_Original_x2.glsl
new file: mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl
new file: nbfc-kill
new file: nbfc-set
new file: nbfc-status
modified: neofetch/config.conf
modified: nvim/init.vim
modified: xrec
modified: xshot
modified: zathura/zathurarc
modified: zsh/aliases
modified: zsh/env
modified: zsh/zshrc
Diffstat (limited to 'mpv/shaders/Anime4K_DarkLines_VeryFast.glsl')
-rw-r--r-- | mpv/shaders/Anime4K_DarkLines_VeryFast.glsl | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/mpv/shaders/Anime4K_DarkLines_VeryFast.glsl b/mpv/shaders/Anime4K_DarkLines_VeryFast.glsl new file mode 100644 index 0000000..0f7cf11 --- /dev/null +++ b/mpv/shaders/Anime4K_DarkLines_VeryFast.glsl @@ -0,0 +1,195 @@ +//Anime4K v3.1 GLSL
+
+// MIT License
+
+// Copyright (c) 2019-2020 bloc97
+// All rights reserved.
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+//!DESC Anime4K-v3.1-DarkLines(VeryFast)-Kernel(X)
+//!HOOK NATIVE
+//!BIND HOOKED
+//!SAVE MMKERNEL
+//!WIDTH NATIVE.w 4 /
+//!HEIGHT NATIVE.h 4 /
+//!COMPONENTS 1
+
+#define L_tex HOOKED_tex
+
+#define SIGMA 1
+
+float gaussian(float x, float s, float m) {
+ return (1 / (s * sqrt(2 * 3.14159))) * exp(-0.5 * pow(abs(x - m) / s, 2.0));
+}
+
+float lumGaussian(vec2 pos, vec2 d) {
+ float s = SIGMA * HOOKED_size.y / 1080;
+ float kernel_size = s * 2 + 1;
+
+ float g = (L_tex(pos).x) * gaussian(0, s, 0);
+ float gn = gaussian(0, s, 0);
+
+ g += (L_tex(pos - d).x + L_tex(pos + d).x) * gaussian(1, s, 0);
+ gn += gaussian(1, s, 0) * 2;
+
+ for (int i=2; i<kernel_size; i++) {
+ g += (L_tex(pos - (d * i)).x + L_tex(pos + (d * i)).x) * gaussian(i, s, 0);
+ gn += gaussian(i, s, 0) * 2;
+ }
+
+ return g / gn;
+}
+
+vec4 hook() {
+ return vec4(lumGaussian(HOOKED_pos, vec2(HOOKED_pt.x, 0)));
+}
+
+//!DESC Anime4K-v3.1-DarkLines(VeryFast)-Kernel(Y)
+//!HOOK NATIVE
+//!BIND HOOKED
+//!BIND MMKERNEL
+//!SAVE MMKERNEL
+//!WIDTH NATIVE.w 4 /
+//!HEIGHT NATIVE.h 4 /
+//!COMPONENTS 1
+
+#define L_tex MMKERNEL_tex
+
+#define SIGMA 1
+
+float gaussian(float x, float s, float m) {
+ return (1 / (s * sqrt(2 * 3.14159))) * exp(-0.5 * pow(abs(x - m) / s, 2.0));
+}
+
+float lumGaussian(vec2 pos, vec2 d) {
+ float s = SIGMA * HOOKED_size.y / 1080;
+ float kernel_size = s * 2 + 1;
+
+ float g = (L_tex(pos).x) * gaussian(0, s, 0);
+ float gn = gaussian(0, s, 0);
+
+ g += (L_tex(pos - d).x + L_tex(pos + d).x) * gaussian(1, s, 0);
+ gn += gaussian(1, s, 0) * 2;
+
+ for (int i=2; i<kernel_size; i++) {
+ g += (L_tex(pos - (d * i)).x + L_tex(pos + (d * i)).x) * gaussian(i, s, 0);
+ gn += gaussian(i, s, 0) * 2;
+ }
+
+ return g / gn;
+}
+
+vec4 hook() {
+ return vec4(min(HOOKED_tex(HOOKED_pos).x - lumGaussian(HOOKED_pos, vec2(0, HOOKED_pt.y)), 0));
+}
+
+//!DESC Anime4K-v3.1-DarkLines(VeryFast)-Kernel(X)
+//!HOOK NATIVE
+//!BIND HOOKED
+//!BIND MMKERNEL
+//!SAVE MMKERNEL
+//!WIDTH NATIVE.w 4 /
+//!HEIGHT NATIVE.h 4 /
+//!COMPONENTS 1
+
+#define L_tex MMKERNEL_tex
+
+#define SIGMA 1
+
+float gaussian(float x, float s, float m) {
+ return (1 / (s * sqrt(2 * 3.14159))) * exp(-0.5 * pow(abs(x - m) / s, 2.0));
+}
+
+float lumGaussian(vec2 pos, vec2 d) {
+ float s = SIGMA * HOOKED_size.y / 1080;
+ float kernel_size = s * 2 + 1;
+
+ float g = (L_tex(pos).x) * gaussian(0, s, 0);
+ float gn = gaussian(0, s, 0);
+
+ g += (L_tex(pos - d).x + L_tex(pos + d).x) * gaussian(1, s, 0);
+ gn += gaussian(1, s, 0) * 2;
+
+ for (int i=2; i<kernel_size; i++) {
+ g += (L_tex(pos - (d * i)).x + L_tex(pos + (d * i)).x) * gaussian(i, s, 0);
+ gn += gaussian(i, s, 0) * 2;
+ }
+
+ return g / gn;
+}
+
+vec4 hook() {
+ return vec4(lumGaussian(HOOKED_pos, vec2(HOOKED_pt.x, 0)));
+}
+
+//!DESC Anime4K-v3.1-DarkLines(VeryFast)-Kernel(Y)
+//!HOOK NATIVE
+//!BIND HOOKED
+//!BIND MMKERNEL
+//!SAVE MMKERNEL
+//!WIDTH NATIVE.w 4 /
+//!HEIGHT NATIVE.h 4 /
+//!COMPONENTS 1
+
+#define L_tex MMKERNEL_tex
+
+#define SIGMA 1
+
+float gaussian(float x, float s, float m) {
+ return (1 / (s * sqrt(2 * 3.14159))) * exp(-0.5 * pow(abs(x - m) / s, 2.0));
+}
+
+float lumGaussian(vec2 pos, vec2 d) {
+ float s = SIGMA * HOOKED_size.y / 1080;
+ float kernel_size = s * 2 + 1;
+
+ float g = (L_tex(pos).x) * gaussian(0, s, 0);
+ float gn = gaussian(0, s, 0);
+
+ g += (L_tex(pos - d).x + L_tex(pos + d).x) * gaussian(1, s, 0);
+ gn += gaussian(1, s, 0) * 2;
+
+ for (int i=2; i<kernel_size; i++) {
+ g += (L_tex(pos - (d * i)).x + L_tex(pos + (d * i)).x) * gaussian(i, s, 0);
+ gn += gaussian(i, s, 0) * 2;
+ }
+
+ return g / gn;
+}
+
+vec4 hook() {
+ return vec4(lumGaussian(HOOKED_pos, vec2(0, HOOKED_pt.y)));
+}
+
+//!DESC Anime4K-v3.1-DarkLines(VeryFast)
+//!HOOK NATIVE
+//!BIND HOOKED
+//!BIND MMKERNEL
+
+#define STRENGTH 1.5 //Line darken proportional strength, higher is darker.
+#define L_tex HOOKED_tex
+
+vec4 hook() {
+ float c = (MMKERNEL_tex(HOOKED_pos).x) * STRENGTH;
+ return vec4(clamp(c + L_tex(HOOKED_pos).x, 0, L_tex(HOOKED_pos).x), HOOKED_tex(HOOKED_pos).yz, 0);
+}
+
+
+
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