summaryrefslogtreecommitdiff
path: root/mpv/shaders/Anime4K_DarkLines_HQ.glsl
diff options
context:
space:
mode:
authorxAlpharax <42233094+xAlpharax@users.noreply.github.com>2024-04-01 19:00:17 +0300
committerxAlpharax <42233094+xAlpharax@users.noreply.github.com>2024-04-01 19:00:17 +0300
commit8a9b259ffcfcfb2f1406d810325491a6601e769d (patch)
tree4f455dc533d4e6974bb1d63c7d8644d05adac301 /mpv/shaders/Anime4K_DarkLines_HQ.glsl
parente41164cc452089c01f6764458ceb0127ab40c928 (diff)
Massive changes that are qualitative and helpful. More modular repo.
Changes to be committed: new file: Kvantum/KvArcDark#/KvArcDark#.kvconfig new file: Kvantum/kvantum.kvconfig modified: README.md modified: Vencord/settings/settings.json modified: X11/Xresources modified: X11/xinit new file: backgrounds/darkconstellation.png new file: backgrounds/dessertnight.jpg new file: backgrounds/fallingdown.png renamed: backgrounds/flower_old_tree.jpg -> backgrounds/flowertree.jpg new file: backgrounds/friend.jpg new file: backgrounds/void.png modified: bmenu modified: btop/btop.conf new file: clockpower modified: dmenu.conf new file: dunst/dunstrc modified: htop/htoprc modified: keybinds new file: lock new file: mpv/input.conf new file: mpv/mplayer-input.conf new file: mpv/mpv.conf new file: mpv/restore-old-bindings.conf new file: mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl new file: mpv/shaders/Anime4K_DarkLines_Fast.glsl new file: mpv/shaders/Anime4K_DarkLines_HQ.glsl new file: mpv/shaders/Anime4K_DarkLines_VeryFast.glsl new file: mpv/shaders/Anime4K_Deblur_CNN_L.glsl new file: mpv/shaders/Anime4K_Deblur_CNN_M.glsl new file: mpv/shaders/Anime4K_Deblur_DoG.glsl new file: mpv/shaders/Anime4K_Deblur_Original.glsl new file: mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl new file: mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl new file: mpv/shaders/Anime4K_Denoise_Bilateral_Mode.glsl new file: mpv/shaders/Anime4K_RA_CNN_L.glsl new file: mpv/shaders/Anime4K_RA_CNN_M.glsl new file: mpv/shaders/Anime4K_RA_CNN_UL.glsl new file: mpv/shaders/Anime4K_RA_DoG.glsl new file: mpv/shaders/Anime4K_ThinLines_Fast.glsl new file: mpv/shaders/Anime4K_ThinLines_HQ.glsl new file: mpv/shaders/Anime4K_ThinLines_VeryFast.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_L_x2.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Deblur.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Denoise.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_M_x2.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Denoise.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_UL_x2.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Deblur.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Denoise.glsl new file: mpv/shaders/Anime4K_Upscale_DTD_x2.glsl new file: mpv/shaders/Anime4K_Upscale_DoG_x2.glsl new file: mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl new file: mpv/shaders/Anime4K_Upscale_Original_x2.glsl new file: mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl new file: nbfc-kill new file: nbfc-set new file: nbfc-status modified: neofetch/config.conf modified: nvim/init.vim modified: xrec modified: xshot modified: zathura/zathurarc modified: zsh/aliases modified: zsh/env modified: zsh/zshrc
Diffstat (limited to 'mpv/shaders/Anime4K_DarkLines_HQ.glsl')
-rw-r--r--mpv/shaders/Anime4K_DarkLines_HQ.glsl187
1 files changed, 187 insertions, 0 deletions
diff --git a/mpv/shaders/Anime4K_DarkLines_HQ.glsl b/mpv/shaders/Anime4K_DarkLines_HQ.glsl
new file mode 100644
index 0000000..6bde236
--- /dev/null
+++ b/mpv/shaders/Anime4K_DarkLines_HQ.glsl
@@ -0,0 +1,187 @@
+//Anime4K v3.1 GLSL
+
+// MIT License
+
+// Copyright (c) 2019-2020 bloc97
+// All rights reserved.
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+//!DESC Anime4K-v3.1-DarkLines-Kernel(X)
+//!HOOK NATIVE
+//!BIND HOOKED
+//!SAVE MMKERNEL
+//!COMPONENTS 1
+
+#define L_tex HOOKED_tex
+
+#define SIGMA 1
+
+float gaussian(float x, float s, float m) {
+ return (1 / (s * sqrt(2 * 3.14159))) * exp(-0.5 * pow(abs(x - m) / s, 2.0));
+}
+
+float lumGaussian(vec2 pos, vec2 d) {
+ float s = SIGMA * HOOKED_size.y / 1080;
+ float kernel_size = s * 2 + 1;
+
+ float g = (L_tex(pos).x) * gaussian(0, s, 0);
+ float gn = gaussian(0, s, 0);
+
+ g += (L_tex(pos - d).x + L_tex(pos + d).x) * gaussian(1, s, 0);
+ gn += gaussian(1, s, 0) * 2;
+
+ for (int i=2; i<kernel_size; i++) {
+ g += (L_tex(pos - (d * i)).x + L_tex(pos + (d * i)).x) * gaussian(i, s, 0);
+ gn += gaussian(i, s, 0) * 2;
+ }
+
+ return g / gn;
+}
+
+vec4 hook() {
+ return vec4(lumGaussian(HOOKED_pos, vec2(HOOKED_pt.x, 0)));
+}
+
+//!DESC Anime4K-v3.1-DarkLines-Kernel(Y)
+//!HOOK NATIVE
+//!BIND HOOKED
+//!BIND MMKERNEL
+//!SAVE MMKERNEL
+//!COMPONENTS 1
+
+#define L_tex MMKERNEL_tex
+
+#define SIGMA 1
+
+float gaussian(float x, float s, float m) {
+ return (1 / (s * sqrt(2 * 3.14159))) * exp(-0.5 * pow(abs(x - m) / s, 2.0));
+}
+
+float lumGaussian(vec2 pos, vec2 d) {
+ float s = SIGMA * HOOKED_size.y / 1080;
+ float kernel_size = s * 2 + 1;
+
+ float g = (L_tex(pos).x) * gaussian(0, s, 0);
+ float gn = gaussian(0, s, 0);
+
+ g += (L_tex(pos - d).x + L_tex(pos + d).x) * gaussian(1, s, 0);
+ gn += gaussian(1, s, 0) * 2;
+
+ for (int i=2; i<kernel_size; i++) {
+ g += (L_tex(pos - (d * i)).x + L_tex(pos + (d * i)).x) * gaussian(i, s, 0);
+ gn += gaussian(i, s, 0) * 2;
+ }
+
+ return g / gn;
+}
+
+vec4 hook() {
+ return vec4(min(HOOKED_tex(HOOKED_pos).x - lumGaussian(HOOKED_pos, vec2(0, HOOKED_pt.y)), 0));
+}
+
+//!DESC Anime4K-v3.1-DarkLines-Kernel(X)
+//!HOOK NATIVE
+//!BIND HOOKED
+//!BIND MMKERNEL
+//!SAVE MMKERNEL
+//!COMPONENTS 1
+
+#define L_tex MMKERNEL_tex
+
+#define SIGMA 1
+
+float gaussian(float x, float s, float m) {
+ return (1 / (s * sqrt(2 * 3.14159))) * exp(-0.5 * pow(abs(x - m) / s, 2.0));
+}
+
+float lumGaussian(vec2 pos, vec2 d) {
+ float s = SIGMA * HOOKED_size.y / 1080;
+ float kernel_size = s * 2 + 1;
+
+ float g = (L_tex(pos).x) * gaussian(0, s, 0);
+ float gn = gaussian(0, s, 0);
+
+ g += (L_tex(pos - d).x + L_tex(pos + d).x) * gaussian(1, s, 0);
+ gn += gaussian(1, s, 0) * 2;
+
+ for (int i=2; i<kernel_size; i++) {
+ g += (L_tex(pos - (d * i)).x + L_tex(pos + (d * i)).x) * gaussian(i, s, 0);
+ gn += gaussian(i, s, 0) * 2;
+ }
+
+ return g / gn;
+}
+
+vec4 hook() {
+ return vec4(lumGaussian(HOOKED_pos, vec2(HOOKED_pt.x, 0)));
+}
+
+//!DESC Anime4K-v3.1-DarkLines-Kernel(Y)
+//!HOOK NATIVE
+//!BIND HOOKED
+//!BIND MMKERNEL
+//!SAVE MMKERNEL
+//!COMPONENTS 1
+
+#define L_tex MMKERNEL_tex
+
+#define SIGMA 1
+
+float gaussian(float x, float s, float m) {
+ return (1 / (s * sqrt(2 * 3.14159))) * exp(-0.5 * pow(abs(x - m) / s, 2.0));
+}
+
+float lumGaussian(vec2 pos, vec2 d) {
+ float s = SIGMA * HOOKED_size.y / 1080;
+ float kernel_size = s * 2 + 1;
+
+ float g = (L_tex(pos).x) * gaussian(0, s, 0);
+ float gn = gaussian(0, s, 0);
+
+ g += (L_tex(pos - d).x + L_tex(pos + d).x) * gaussian(1, s, 0);
+ gn += gaussian(1, s, 0) * 2;
+
+ for (int i=2; i<kernel_size; i++) {
+ g += (L_tex(pos - (d * i)).x + L_tex(pos + (d * i)).x) * gaussian(i, s, 0);
+ gn += gaussian(i, s, 0) * 2;
+ }
+
+ return g / gn;
+}
+
+vec4 hook() {
+ return vec4(lumGaussian(HOOKED_pos, vec2(0, HOOKED_pt.y)));
+}
+
+//!DESC Anime4K-v3.1-DarkLines
+//!HOOK NATIVE
+//!BIND HOOKED
+//!BIND MMKERNEL
+
+#define STRENGTH 1.5 //Line darken proportional strength, higher is darker.
+#define L_tex HOOKED_tex
+
+vec4 hook() {
+ float c = (MMKERNEL_tex(HOOKED_pos).x) * STRENGTH;
+ return vec4(clamp(c + L_tex(HOOKED_pos).x, 0, L_tex(HOOKED_pos).x), HOOKED_tex(HOOKED_pos).yz, 0);
+}
+
+
+