From 6ed9c8a9285b4b4f2b944a4bee16bd84ca65ec52 Mon Sep 17 00:00:00 2001 From: xAlpharax <42233094+xAlpharax@users.noreply.github.com> Date: Mon, 1 Apr 2024 19:06:06 +0300 Subject: Delete unnecessary shader files as they are huge in size and not worth it. Changes to be committed: deleted: mpv/input.conf deleted: mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl deleted: mpv/shaders/Anime4K_DarkLines_Fast.glsl deleted: mpv/shaders/Anime4K_DarkLines_HQ.glsl deleted: mpv/shaders/Anime4K_DarkLines_VeryFast.glsl deleted: mpv/shaders/Anime4K_Deblur_CNN_L.glsl deleted: mpv/shaders/Anime4K_Deblur_CNN_M.glsl deleted: mpv/shaders/Anime4K_Deblur_DoG.glsl deleted: mpv/shaders/Anime4K_Deblur_Original.glsl deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Mode.glsl deleted: mpv/shaders/Anime4K_RA_CNN_L.glsl deleted: mpv/shaders/Anime4K_RA_CNN_M.glsl deleted: mpv/shaders/Anime4K_RA_CNN_UL.glsl deleted: mpv/shaders/Anime4K_RA_DoG.glsl deleted: mpv/shaders/Anime4K_ThinLines_Fast.glsl deleted: mpv/shaders/Anime4K_ThinLines_HQ.glsl deleted: mpv/shaders/Anime4K_ThinLines_VeryFast.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Denoise.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Denoise.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Denoise.glsl deleted: mpv/shaders/Anime4K_Upscale_DTD_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_DoG_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_Original_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl --- .../Anime4K_Upscale_Original_x2_Deblur_x2.glsl | 264 --------------------- 1 file changed, 264 deletions(-) delete mode 100644 mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl (limited to 'mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl') diff --git a/mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl b/mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl deleted file mode 100644 index a39f6e2..0000000 --- a/mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl +++ /dev/null @@ -1,264 +0,0 @@ -//Anime4K v3.1 GLSL - -// MIT License - -// Copyright (c) 2019-2020 bloc97 -// All rights reserved. - -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: - -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. - -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -//!DESC Anime4K-v3.1-Upscale(x2)+Deblur-Original-Kernel(X) -//!HOOK NATIVE -//!BIND HOOKED -//!SAVE LUMAD -//!WIDTH NATIVE.w 2 * -//!HEIGHT NATIVE.h 2 * -//!COMPONENTS 2 - -vec4 hook() { - vec2 d = HOOKED_pt; - - //[tl t tr] - //[ l c r] - //[bl b br] - float l = HOOKED_tex(HOOKED_pos + vec2(-d.x, 0)).x; - float c = HOOKED_tex(HOOKED_pos).x; - float r = HOOKED_tex(HOOKED_pos + vec2(d.x, 0)).x; - - - //Horizontal Gradient - //[-1 0 1] - //[-2 0 2] - //[-1 0 1] - float xgrad = (-l + r); - - //Vertical Gradient - //[-1 -2 -1] - //[ 0 0 0] - //[ 1 2 1] - float ygrad = (l + c + c + r); - - //Computes the luminance's gradient - return vec4(xgrad, ygrad, 0, 0); -} - - -//!DESC Anime4K-v3.1-Upscale(x2)+Deblur-Original-Kernel(Y) -//!HOOK NATIVE -//!BIND HOOKED -//!BIND LUMAD -//!SAVE LUMAD -//!WIDTH NATIVE.w 2 * -//!HEIGHT NATIVE.h 2 * -//!COMPONENTS 2 - - -/* --------------------- SETTINGS --------------------- */ - -//Strength of edge refinement, good values are between 0.2 and 4 -#define REFINE_STRENGTH 1 - - -/* --- MODIFY THESE SETTINGS BELOW AT YOUR OWN RISK --- */ - -//Bias of the refinement function, good values are between 0 and 1 -#define REFINE_BIAS 0 - -//Polynomial fit obtained by minimizing MSE error on image -#define P5 ( 11.68129591) -#define P4 (-42.46906057) -#define P3 ( 60.28286266) -#define P2 (-41.84451327) -#define P1 ( 14.05517353) -#define P0 (-1.081521930) - -/* ----------------- END OF SETTINGS ----------------- */ - -float power_function(float x) { - float x2 = x * x; - float x3 = x2 * x; - float x4 = x2 * x2; - float x5 = x2 * x3; - - return P5*x5 + P4*x4 + P3*x3 + P2*x2 + P1*x + P0; -} - -vec4 hook() { - vec2 d = HOOKED_pt; - - //[tl t tr] - //[ l cc r] - //[bl b br] - float tx = LUMAD_tex(HOOKED_pos + vec2(0, -d.y)).x; - float cx = LUMAD_tex(HOOKED_pos).x; - float bx = LUMAD_tex(HOOKED_pos + vec2(0, d.y)).x; - - - float ty = LUMAD_tex(HOOKED_pos + vec2(0, -d.y)).y; - //float cy = LUMAD_tex(HOOKED_pos).y; - float by = LUMAD_tex(HOOKED_pos + vec2(0, d.y)).y; - - - //Horizontal Gradient - //[-1 0 1] - //[-2 0 2] - //[-1 0 1] - float xgrad = (tx + cx + cx + bx); - - //Vertical Gradient - //[-1 -2 -1] - //[ 0 0 0] - //[ 1 2 1] - float ygrad = (-ty + by); - - //Computes the luminance's gradient - float sobel_norm = clamp(sqrt(xgrad * xgrad + ygrad * ygrad), 0, 1); - - float dval = clamp(power_function(clamp(sobel_norm, 0, 1)) * REFINE_STRENGTH + REFINE_BIAS, 0, 1); - - return vec4(sobel_norm, dval, 0, 0); -} - -//!DESC Anime4K-v3.1-Upscale(x2)+Deblur-Original-Kernel(X) -//!HOOK NATIVE -//!BIND HOOKED -//!BIND LUMAD -//!SAVE LUMAMM -//!WIDTH NATIVE.w 2 * -//!HEIGHT NATIVE.h 2 * -//!COMPONENTS 2 - - -vec4 hook() { - vec2 d = HOOKED_pt; - - if (LUMAD_tex(HOOKED_pos).y < 0.1) { - return vec4(0); - } - - //[tl t tr] - //[ l c r] - //[bl b br] - float l = LUMAD_tex(HOOKED_pos + vec2(-d.x, 0)).x; - float c = LUMAD_tex(HOOKED_pos).x; - float r = LUMAD_tex(HOOKED_pos + vec2(d.x, 0)).x; - - //Horizontal Gradient - //[-1 0 1] - //[-2 0 2] - //[-1 0 1] - float xgrad = (-l + r); - - //Vertical Gradient - //[-1 -2 -1] - //[ 0 0 0] - //[ 1 2 1] - float ygrad = (l + c + c + r); - - - return vec4(xgrad, ygrad, 0, 0); -} - - -//!DESC Anime4K-v3.1-Upscale(x2)+Deblur-Original-Kernel(Y) -//!HOOK NATIVE -//!BIND HOOKED -//!BIND LUMAD -//!BIND LUMAMM -//!SAVE LUMAMM -//!WIDTH NATIVE.w 2 * -//!HEIGHT NATIVE.h 2 * -//!COMPONENTS 2 - -vec4 hook() { - vec2 d = HOOKED_pt; - - if (LUMAD_tex(HOOKED_pos).y < 0.1) { - return vec4(0); - } - - //[tl t tr] - //[ l cc r] - //[bl b br] - float tx = LUMAMM_tex(HOOKED_pos + vec2(0, -d.y)).x; - float cx = LUMAMM_tex(HOOKED_pos).x; - float bx = LUMAMM_tex(HOOKED_pos + vec2(0, d.y)).x; - - float ty = LUMAMM_tex(HOOKED_pos + vec2(0, -d.y)).y; - //float cy = LUMAMM_tex(HOOKED_pos).y; - float by = LUMAMM_tex(HOOKED_pos + vec2(0, d.y)).y; - - //Horizontal Gradient - //[-1 0 1] - //[-2 0 2] - //[-1 0 1] - float xgrad = (tx + cx + cx + bx); - - //Vertical Gradient - //[-1 -2 -1] - //[ 0 0 0] - //[ 1 2 1] - float ygrad = (-ty + by); - - float norm = sqrt(xgrad * xgrad + ygrad * ygrad); - if (norm <= 0.001) { - xgrad = 0; - ygrad = 0; - norm = 1; - } - - return vec4(xgrad/norm, ygrad/norm, 0, 0); -} - - -//!DESC Anime4K-v3.1-Upscale(x2)+Deblur-Original -//!HOOK NATIVE -//!BIND HOOKED -//!BIND LUMAD -//!BIND LUMAMM -//!WIDTH NATIVE.w 2 * -//!HEIGHT NATIVE.h 2 * - - -vec4 hook() { - vec2 d = HOOKED_pt; - - float dval = LUMAD_tex(HOOKED_pos).y; - if (dval < 0.1) { - return HOOKED_tex(HOOKED_pos); - } - - vec4 dc = LUMAMM_tex(HOOKED_pos); - if (abs(dc.x + dc.y) <= 0.0001) { - return HOOKED_tex(HOOKED_pos); - } - - float xpos = -sign(dc.x); - float ypos = -sign(dc.y); - - vec4 xval = HOOKED_tex(HOOKED_pos + vec2(d.x * xpos, 0)); - vec4 yval = HOOKED_tex(HOOKED_pos + vec2(0, d.y * ypos)); - - float xyratio = abs(dc.x) / (abs(dc.x) + abs(dc.y)); - - vec4 avg = xyratio * xval + (1-xyratio) * yval; - - return avg * dval + HOOKED_tex(HOOKED_pos) * (1 - dval); - -} -- cgit v1.2.3