From 6ed9c8a9285b4b4f2b944a4bee16bd84ca65ec52 Mon Sep 17 00:00:00 2001 From: xAlpharax <42233094+xAlpharax@users.noreply.github.com> Date: Mon, 1 Apr 2024 19:06:06 +0300 Subject: Delete unnecessary shader files as they are huge in size and not worth it. Changes to be committed: deleted: mpv/input.conf deleted: mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl deleted: mpv/shaders/Anime4K_DarkLines_Fast.glsl deleted: mpv/shaders/Anime4K_DarkLines_HQ.glsl deleted: mpv/shaders/Anime4K_DarkLines_VeryFast.glsl deleted: mpv/shaders/Anime4K_Deblur_CNN_L.glsl deleted: mpv/shaders/Anime4K_Deblur_CNN_M.glsl deleted: mpv/shaders/Anime4K_Deblur_DoG.glsl deleted: mpv/shaders/Anime4K_Deblur_Original.glsl deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Mode.glsl deleted: mpv/shaders/Anime4K_RA_CNN_L.glsl deleted: mpv/shaders/Anime4K_RA_CNN_M.glsl deleted: mpv/shaders/Anime4K_RA_CNN_UL.glsl deleted: mpv/shaders/Anime4K_RA_DoG.glsl deleted: mpv/shaders/Anime4K_ThinLines_Fast.glsl deleted: mpv/shaders/Anime4K_ThinLines_HQ.glsl deleted: mpv/shaders/Anime4K_ThinLines_VeryFast.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Denoise.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Denoise.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Denoise.glsl deleted: mpv/shaders/Anime4K_Upscale_DTD_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_DoG_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_Original_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl --- mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl | 139 ------------------------- 1 file changed, 139 deletions(-) delete mode 100644 mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl (limited to 'mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl') diff --git a/mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl b/mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl deleted file mode 100644 index 8167b94..0000000 --- a/mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl +++ /dev/null @@ -1,139 +0,0 @@ -//Anime4K v3.1 GLSL - -// MIT License - -// Copyright (c) 2019-2020 bloc97 -// All rights reserved. - -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: - -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. - -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -//!DESC Anime4K-v3.1-Upscale(x2)+Deblur-DoG-Kernel(X) -//!WHEN OUTPUT.w NATIVE.w / 1.200 > OUTPUT.h NATIVE.h / 1.200 > * -//!HOOK NATIVE -//!BIND HOOKED -//!SAVE GAUSS_X2 -//!COMPONENTS 3 - -#define L_tex HOOKED_tex - -float max3v(float a, float b, float c) { - return max(max(a, b), c); -} -float min3v(float a, float b, float c) { - return min(min(a, b), c); -} - -vec2 minmax3(vec2 pos, vec2 d) { - float a = L_tex(pos - d).x; - float b = L_tex(pos).x; - float c = L_tex(pos + d).x; - - return vec2(min3v(a, b, c), max3v(a, b, c)); -} - -float lumGaussian7(vec2 pos, vec2 d) { - float g = (L_tex(pos - (d + d)).x + L_tex(pos + (d + d)).x) * 0.06136; - g = g + (L_tex(pos - d).x + L_tex(pos + d).x) * 0.24477; - g = g + (L_tex(pos).x) * 0.38774; - - return g; -} - - -vec4 hook() { - return vec4(lumGaussian7(HOOKED_pos, vec2(HOOKED_pt.x, 0)), minmax3(HOOKED_pos, vec2(HOOKED_pt.x, 0)), 0); -} - - -//!DESC Anime4K-v3.1-Upscale(x2)+Deblur-DoG-Kernel(Y) -//!WHEN OUTPUT.w NATIVE.w / 1.200 > OUTPUT.h NATIVE.h / 1.200 > * -//!HOOK NATIVE -//!BIND HOOKED -//!BIND GAUSS_X2 -//!SAVE GAUSS_X2 -//!COMPONENTS 3 - -#define L_tex GAUSS_X2_tex - -float max3v(float a, float b, float c) { - return max(max(a, b), c); -} -float min3v(float a, float b, float c) { - return min(min(a, b), c); -} - -vec2 minmax3(vec2 pos, vec2 d) { - float a0 = L_tex(pos - d).y; - float b0 = L_tex(pos).y; - float c0 = L_tex(pos + d).y; - - float a1 = L_tex(pos - d).z; - float b1 = L_tex(pos).z; - float c1 = L_tex(pos + d).z; - - return vec2(min3v(a0, b0, c0), max3v(a1, b1, c1)); -} - -float lumGaussian7(vec2 pos, vec2 d) { - float g = (L_tex(pos - (d + d)).x + L_tex(pos + (d + d)).x) * 0.06136; - g = g + (L_tex(pos - d).x + L_tex(pos + d).x) * 0.24477; - g = g + (L_tex(pos).x) * 0.38774; - - return g; -} - - -vec4 hook() { - return vec4(lumGaussian7(HOOKED_pos, vec2(0, HOOKED_pt.y)), minmax3(HOOKED_pos, vec2(0, HOOKED_pt.y)), 0); -} - -//!DESC Anime4K-v3.1-Upscale(x2)+Deblur-DoG -//!WHEN OUTPUT.w NATIVE.w / 1.200 > OUTPUT.h NATIVE.h / 1.200 > * -//!HOOK NATIVE -//!BIND HOOKED -//!BIND GAUSS_X2 -//!WIDTH NATIVE.w 2 * -//!HEIGHT NATIVE.h 2 * - -#define STRENGTH 0.6 //De-blur proportional strength, higher is sharper. However, it is better to tweak BLUR_CURVE instead to avoid ringing. -#define BLUR_CURVE 0.6 //De-blur power curve, lower is sharper. Good values are between 0.3 - 1. Values greater than 1 softens the image; -#define BLUR_THRESHOLD 0.1 //Value where curve kicks in, used to not de-blur already sharp edges. Only de-blur values that fall below this threshold. -#define NOISE_THRESHOLD 0.001 //Value where curve stops, used to not sharpen noise. Only de-blur values that fall above this threshold. - -#define L_tex HOOKED_tex - -vec4 hook() { - float c = (L_tex(HOOKED_pos).x - GAUSS_X2_tex(HOOKED_pos).x) * STRENGTH; - - float t_range = BLUR_THRESHOLD - NOISE_THRESHOLD; - - float c_t = abs(c); - if (c_t > NOISE_THRESHOLD && c_t < BLUR_THRESHOLD) { - c_t = (c_t - NOISE_THRESHOLD) / t_range; - c_t = pow(c_t, BLUR_CURVE); - c_t = c_t * t_range + NOISE_THRESHOLD; - c_t = c_t * sign(c); - } else { - c_t = c; - } - return vec4(clamp(c_t + L_tex(HOOKED_pos).x, GAUSS_X2_tex(HOOKED_pos).y, GAUSS_X2_tex(HOOKED_pos).z), HOOKED_tex(HOOKED_pos).yz, 0); -} - - - -- cgit v1.2.3