From 6ed9c8a9285b4b4f2b944a4bee16bd84ca65ec52 Mon Sep 17 00:00:00 2001 From: xAlpharax <42233094+xAlpharax@users.noreply.github.com> Date: Mon, 1 Apr 2024 19:06:06 +0300 Subject: Delete unnecessary shader files as they are huge in size and not worth it. Changes to be committed: deleted: mpv/input.conf deleted: mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl deleted: mpv/shaders/Anime4K_DarkLines_Fast.glsl deleted: mpv/shaders/Anime4K_DarkLines_HQ.glsl deleted: mpv/shaders/Anime4K_DarkLines_VeryFast.glsl deleted: mpv/shaders/Anime4K_Deblur_CNN_L.glsl deleted: mpv/shaders/Anime4K_Deblur_CNN_M.glsl deleted: mpv/shaders/Anime4K_Deblur_DoG.glsl deleted: mpv/shaders/Anime4K_Deblur_Original.glsl deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Mode.glsl deleted: mpv/shaders/Anime4K_RA_CNN_L.glsl deleted: mpv/shaders/Anime4K_RA_CNN_M.glsl deleted: mpv/shaders/Anime4K_RA_CNN_UL.glsl deleted: mpv/shaders/Anime4K_RA_DoG.glsl deleted: mpv/shaders/Anime4K_ThinLines_Fast.glsl deleted: mpv/shaders/Anime4K_ThinLines_HQ.glsl deleted: mpv/shaders/Anime4K_ThinLines_VeryFast.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Denoise.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Denoise.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Denoise.glsl deleted: mpv/shaders/Anime4K_Upscale_DTD_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_DoG_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_Original_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl --- mpv/shaders/Anime4K_ThinLines_Fast.glsl | 276 -------------------------------- 1 file changed, 276 deletions(-) delete mode 100644 mpv/shaders/Anime4K_ThinLines_Fast.glsl (limited to 'mpv/shaders/Anime4K_ThinLines_Fast.glsl') diff --git a/mpv/shaders/Anime4K_ThinLines_Fast.glsl b/mpv/shaders/Anime4K_ThinLines_Fast.glsl deleted file mode 100644 index 6d43ac1..0000000 --- a/mpv/shaders/Anime4K_ThinLines_Fast.glsl +++ /dev/null @@ -1,276 +0,0 @@ -//Anime4K v3.1 GLSL - -// MIT License - -// Copyright (c) 2019-2020 bloc97 -// All rights reserved. - -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: - -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. - -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -//!DESC Anime4K-v3.1-ThinLines(Fast)-Kernel(X) -//!HOOK NATIVE -//!BIND HOOKED -//!SAVE LUMAD -//!WIDTH NATIVE.w 2 / -//!HEIGHT NATIVE.h 2 / -//!COMPONENTS 2 - -#define L_tex NATIVE_tex - -vec4 hook() { - vec2 d = HOOKED_pt; - - //[tl t tr] - //[ l c r] - //[bl b br] - float l = L_tex(HOOKED_pos + vec2(-d.x, 0)).x; - float c = L_tex(HOOKED_pos).x; - float r = L_tex(HOOKED_pos + vec2(d.x, 0)).x; - - - //Horizontal Gradient - //[-1 0 1] - //[-2 0 2] - //[-1 0 1] - float xgrad = (-l + r); - - //Vertical Gradient - //[-1 -2 -1] - //[ 0 0 0] - //[ 1 2 1] - float ygrad = (l + c + c + r); - - //Computes the luminance's gradient - return vec4(xgrad, ygrad, 0, 0); -} - - -//!DESC Anime4K-v3.1-ThinLines(Fast)-Kernel(Y) -//!HOOK NATIVE -//!BIND HOOKED -//!BIND LUMAD -//!SAVE LUMAD -//!WIDTH NATIVE.w 2 / -//!HEIGHT NATIVE.h 2 / -//!COMPONENTS 1 - -vec4 hook() { - vec2 d = HOOKED_pt; - - //[tl t tr] - //[ l cc r] - //[bl b br] - float tx = LUMAD_tex(HOOKED_pos + vec2(0, -d.y)).x; - float cx = LUMAD_tex(HOOKED_pos).x; - float bx = LUMAD_tex(HOOKED_pos + vec2(0, d.y)).x; - - - float ty = LUMAD_tex(HOOKED_pos + vec2(0, -d.y)).y; - //float cy = LUMAD_tex(HOOKED_pos).y; - float by = LUMAD_tex(HOOKED_pos + vec2(0, d.y)).y; - - - //Horizontal Gradient - //[-1 0 1] - //[-2 0 2] - //[-1 0 1] - float xgrad = (tx + cx + cx + bx) / 8; - - //Vertical Gradient - //[-1 -2 -1] - //[ 0 0 0] - //[ 1 2 1] - float ygrad = (-ty + by) / 8; - - //Computes the luminance's gradient - float norm = sqrt(xgrad * xgrad + ygrad * ygrad); - return vec4(pow(norm, 0.7)); -} - - -//!DESC Anime4K-v3.1-ThinLines(Fast)-Kernel(X) -//!HOOK NATIVE -//!BIND HOOKED -//!BIND LUMAD -//!SAVE LUMADG -//!WIDTH NATIVE.w 2 / -//!HEIGHT NATIVE.h 2 / -//!COMPONENTS 1 - -#define L_tex LUMAD_tex - -#define SIGMA (HOOKED_size.y / 1080) * 2 -#define KERNELSIZE (SIGMA * 2 + 1) - -float gaussian(float x, float s, float m) { - return (1 / (s * sqrt(2 * 3.14159))) * exp(-0.5 * pow(abs(x - m) / s, 2.0)); -} - -float lumGaussian(vec2 pos, vec2 d) { - float g = (L_tex(pos).x) * gaussian(0, SIGMA, 0); - g = g + (L_tex(pos - d).x + L_tex(pos + d).x) * gaussian(1, SIGMA, 0); - for (int i=2; i