From 6ed9c8a9285b4b4f2b944a4bee16bd84ca65ec52 Mon Sep 17 00:00:00 2001 From: xAlpharax <42233094+xAlpharax@users.noreply.github.com> Date: Mon, 1 Apr 2024 19:06:06 +0300 Subject: Delete unnecessary shader files as they are huge in size and not worth it. Changes to be committed: deleted: mpv/input.conf deleted: mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl deleted: mpv/shaders/Anime4K_DarkLines_Fast.glsl deleted: mpv/shaders/Anime4K_DarkLines_HQ.glsl deleted: mpv/shaders/Anime4K_DarkLines_VeryFast.glsl deleted: mpv/shaders/Anime4K_Deblur_CNN_L.glsl deleted: mpv/shaders/Anime4K_Deblur_CNN_M.glsl deleted: mpv/shaders/Anime4K_Deblur_DoG.glsl deleted: mpv/shaders/Anime4K_Deblur_Original.glsl deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl deleted: mpv/shaders/Anime4K_Denoise_Bilateral_Mode.glsl deleted: mpv/shaders/Anime4K_RA_CNN_L.glsl deleted: mpv/shaders/Anime4K_RA_CNN_M.glsl deleted: mpv/shaders/Anime4K_RA_CNN_UL.glsl deleted: mpv/shaders/Anime4K_RA_DoG.glsl deleted: mpv/shaders/Anime4K_ThinLines_Fast.glsl deleted: mpv/shaders/Anime4K_ThinLines_HQ.glsl deleted: mpv/shaders/Anime4K_ThinLines_VeryFast.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Denoise.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Denoise.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Denoise.glsl deleted: mpv/shaders/Anime4K_Upscale_DTD_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_DoG_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl deleted: mpv/shaders/Anime4K_Upscale_Original_x2.glsl deleted: mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl --- mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl | 105 ---------------------- 1 file changed, 105 deletions(-) delete mode 100644 mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl (limited to 'mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl') diff --git a/mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl b/mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl deleted file mode 100644 index d081026..0000000 --- a/mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl +++ /dev/null @@ -1,105 +0,0 @@ -//Anime4K v3.1 GLSL - -// MIT License - -// Copyright (c) 2019-2020 bloc97 -// All rights reserved. - -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: - -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. - -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -//!DESC Anime4K-v3.1-Denoise-Bilateral-Median -//!HOOK NATIVE -//!BIND HOOKED - -#define INTENSITY_SIGMA 0.1 //Intensity window size, higher is stronger denoise, must be a positive real number -#define SPATIAL_SIGMA 1.0 //Spatial window size, higher is stronger denoise, must be a positive real number. -#define HISTOGRAM_REGULARIZATION 0.0 //Histogram regularization window size, higher values approximate a bilateral "closest-to-mean" filter. - -#define INTENSITY_POWER_CURVE 1.0 //Intensity window power curve. Setting it to 0 will make the intensity window treat all intensities equally, while increasing it will make the window narrower in darker intensities and wider in brighter intensities. - -#define KERNELSIZE int(max(int(SPATIAL_SIGMA), 1) * 2 + 1) //Kernel size, must be an positive odd integer. -#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2). -#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE. - -#define GETOFFSET(i) vec2((i % KERNELSIZE) - KERNELHALFSIZE, (i / KERNELSIZE) - KERNELHALFSIZE) - -float gaussian(float x, float s, float m) { - float scaled = (x - m) / s; - return exp(-0.5 * scaled * scaled); -} - -vec4 getMedian(vec4 v[KERNELLEN], float w[KERNELLEN], float n) { - - for (int i=0; i v[i].x) { - w_above += w[j]; - } else if (v[j].x < v[i].x) { - w_below += w[j]; - } - } - - if ((n - w_above) / n >= 0.5 && w_below / n <= 0.5) { - return v[i]; - } - } -} - -vec4 hook() { - vec4 histogram_v[KERNELLEN]; - float histogram_w[KERNELLEN]; - float n = 0; - - float vc = HOOKED_tex(HOOKED_pos).x; - - float is = pow(vc + 0.0001, INTENSITY_POWER_CURVE) * INTENSITY_SIGMA; - float ss = SPATIAL_SIGMA; - - for (int i=0; i 0) { - float histogram_wn[KERNELLEN]; - n = 0; - - for (int i=0; i