From 8a9b259ffcfcfb2f1406d810325491a6601e769d Mon Sep 17 00:00:00 2001 From: xAlpharax <42233094+xAlpharax@users.noreply.github.com> Date: Mon, 1 Apr 2024 19:00:17 +0300 Subject: Massive changes that are qualitative and helpful. More modular repo. Changes to be committed: new file: Kvantum/KvArcDark#/KvArcDark#.kvconfig new file: Kvantum/kvantum.kvconfig modified: README.md modified: Vencord/settings/settings.json modified: X11/Xresources modified: X11/xinit new file: backgrounds/darkconstellation.png new file: backgrounds/dessertnight.jpg new file: backgrounds/fallingdown.png renamed: backgrounds/flower_old_tree.jpg -> backgrounds/flowertree.jpg new file: backgrounds/friend.jpg new file: backgrounds/void.png modified: bmenu modified: btop/btop.conf new file: clockpower modified: dmenu.conf new file: dunst/dunstrc modified: htop/htoprc modified: keybinds new file: lock new file: mpv/input.conf new file: mpv/mplayer-input.conf new file: mpv/mpv.conf new file: mpv/restore-old-bindings.conf new file: mpv/shaders/Anime4K_Auto_Downscale_Pre_x4.glsl new file: mpv/shaders/Anime4K_DarkLines_Fast.glsl new file: mpv/shaders/Anime4K_DarkLines_HQ.glsl new file: mpv/shaders/Anime4K_DarkLines_VeryFast.glsl new file: mpv/shaders/Anime4K_Deblur_CNN_L.glsl new file: mpv/shaders/Anime4K_Deblur_CNN_M.glsl new file: mpv/shaders/Anime4K_Deblur_DoG.glsl new file: mpv/shaders/Anime4K_Deblur_Original.glsl new file: mpv/shaders/Anime4K_Denoise_Bilateral_Mean.glsl new file: mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl new file: mpv/shaders/Anime4K_Denoise_Bilateral_Mode.glsl new file: mpv/shaders/Anime4K_RA_CNN_L.glsl new file: mpv/shaders/Anime4K_RA_CNN_M.glsl new file: mpv/shaders/Anime4K_RA_CNN_UL.glsl new file: mpv/shaders/Anime4K_RA_DoG.glsl new file: mpv/shaders/Anime4K_ThinLines_Fast.glsl new file: mpv/shaders/Anime4K_ThinLines_HQ.glsl new file: mpv/shaders/Anime4K_ThinLines_VeryFast.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_L_x2.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Deblur.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_L_x2_Denoise.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_M_x2.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_M_x2_Denoise.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_UL_x2.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Deblur.glsl new file: mpv/shaders/Anime4K_Upscale_CNN_UL_x2_Denoise.glsl new file: mpv/shaders/Anime4K_Upscale_DTD_x2.glsl new file: mpv/shaders/Anime4K_Upscale_DoG_x2.glsl new file: mpv/shaders/Anime4K_Upscale_DoG_x2_Deblur.glsl new file: mpv/shaders/Anime4K_Upscale_Original_x2.glsl new file: mpv/shaders/Anime4K_Upscale_Original_x2_Deblur_x2.glsl new file: nbfc-kill new file: nbfc-set new file: nbfc-status modified: neofetch/config.conf modified: nvim/init.vim modified: xrec modified: xshot modified: zathura/zathurarc modified: zsh/aliases modified: zsh/env modified: zsh/zshrc --- mpv/shaders/Anime4K_Deblur_Original.glsl | 274 +++++++++++++++++++++++++++++++ 1 file changed, 274 insertions(+) create mode 100644 mpv/shaders/Anime4K_Deblur_Original.glsl (limited to 'mpv/shaders/Anime4K_Deblur_Original.glsl') diff --git a/mpv/shaders/Anime4K_Deblur_Original.glsl b/mpv/shaders/Anime4K_Deblur_Original.glsl new file mode 100644 index 0000000..332586e --- /dev/null +++ b/mpv/shaders/Anime4K_Deblur_Original.glsl @@ -0,0 +1,274 @@ +//Anime4K v3.1 GLSL + +// MIT License + +// Copyright (c) 2019-2020 bloc97 +// All rights reserved. + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +//!DESC Anime4K-v3.1-Deblur-Original-Kernel(X) +//!HOOK NATIVE +//!BIND HOOKED +//!SAVE LUMAD +//!WIDTH NATIVE.w 2 * +//!HEIGHT NATIVE.h 2 * +//!COMPONENTS 2 + +vec4 hook() { + vec2 d = HOOKED_pt; + + //[tl t tr] + //[ l c r] + //[bl b br] + float l = HOOKED_tex(HOOKED_pos + vec2(-d.x, 0)).x; + float c = HOOKED_tex(HOOKED_pos).x; + float r = HOOKED_tex(HOOKED_pos + vec2(d.x, 0)).x; + + + //Horizontal Gradient + //[-1 0 1] + //[-2 0 2] + //[-1 0 1] + float xgrad = (-l + r); + + //Vertical Gradient + //[-1 -2 -1] + //[ 0 0 0] + //[ 1 2 1] + float ygrad = (l + c + c + r); + + //Computes the luminance's gradient + return vec4(xgrad, ygrad, 0, 0); +} + + +//!DESC Anime4K-v3.1-Deblur-Original-Kernel(Y) +//!HOOK NATIVE +//!BIND HOOKED +//!BIND LUMAD +//!SAVE LUMAD +//!WIDTH NATIVE.w 2 * +//!HEIGHT NATIVE.h 2 * +//!COMPONENTS 2 + + +/* --------------------- SETTINGS --------------------- */ + +//Strength of edge refinement, good values are between 0.2 and 4 +#define REFINE_STRENGTH 1 + + +/* --- MODIFY THESE SETTINGS BELOW AT YOUR OWN RISK --- */ + +//Bias of the refinement function, good values are between 0 and 1 +#define REFINE_BIAS 0 + +//Polynomial fit obtained by minimizing MSE error on image +#define P5 ( 11.68129591) +#define P4 (-42.46906057) +#define P3 ( 60.28286266) +#define P2 (-41.84451327) +#define P1 ( 14.05517353) +#define P0 (-1.081521930) + +/* ----------------- END OF SETTINGS ----------------- */ + +float power_function(float x) { + float x2 = x * x; + float x3 = x2 * x; + float x4 = x2 * x2; + float x5 = x2 * x3; + + return P5*x5 + P4*x4 + P3*x3 + P2*x2 + P1*x + P0; +} + +vec4 hook() { + vec2 d = HOOKED_pt; + + //[tl t tr] + //[ l cc r] + //[bl b br] + float tx = LUMAD_tex(HOOKED_pos + vec2(0, -d.y)).x; + float cx = LUMAD_tex(HOOKED_pos).x; + float bx = LUMAD_tex(HOOKED_pos + vec2(0, d.y)).x; + + + float ty = LUMAD_tex(HOOKED_pos + vec2(0, -d.y)).y; + //float cy = LUMAD_tex(HOOKED_pos).y; + float by = LUMAD_tex(HOOKED_pos + vec2(0, d.y)).y; + + + //Horizontal Gradient + //[-1 0 1] + //[-2 0 2] + //[-1 0 1] + float xgrad = (tx + cx + cx + bx); + + //Vertical Gradient + //[-1 -2 -1] + //[ 0 0 0] + //[ 1 2 1] + float ygrad = (-ty + by); + + //Computes the luminance's gradient + float sobel_norm = clamp(sqrt(xgrad * xgrad + ygrad * ygrad), 0, 1); + + float dval = clamp(power_function(clamp(sobel_norm, 0, 1)) * REFINE_STRENGTH + REFINE_BIAS, 0, 1); + + return vec4(sobel_norm, dval, 0, 0); +} + +//!DESC Anime4K-v3.1-Deblur-Original-Kernel(X) +//!HOOK NATIVE +//!BIND HOOKED +//!BIND LUMAD +//!SAVE LUMAMM +//!WIDTH NATIVE.w 2 * +//!HEIGHT NATIVE.h 2 * +//!COMPONENTS 2 + + +vec4 hook() { + vec2 d = HOOKED_pt; + + if (LUMAD_tex(HOOKED_pos).y < 0.1) { + return vec4(0); + } + + //[tl t tr] + //[ l c r] + //[bl b br] + float l = LUMAD_tex(HOOKED_pos + vec2(-d.x, 0)).x; + float c = LUMAD_tex(HOOKED_pos).x; + float r = LUMAD_tex(HOOKED_pos + vec2(d.x, 0)).x; + + //Horizontal Gradient + //[-1 0 1] + //[-2 0 2] + //[-1 0 1] + float xgrad = (-l + r); + + //Vertical Gradient + //[-1 -2 -1] + //[ 0 0 0] + //[ 1 2 1] + float ygrad = (l + c + c + r); + + + return vec4(xgrad, ygrad, 0, 0); +} + + +//!DESC Anime4K-v3.1-Deblur-Original-Kernel(Y) +//!HOOK NATIVE +//!BIND HOOKED +//!BIND LUMAD +//!BIND LUMAMM +//!SAVE LUMAMM +//!WIDTH NATIVE.w 2 * +//!HEIGHT NATIVE.h 2 * +//!COMPONENTS 2 + +vec4 hook() { + vec2 d = HOOKED_pt; + + if (LUMAD_tex(HOOKED_pos).y < 0.1) { + return vec4(0); + } + + //[tl t tr] + //[ l cc r] + //[bl b br] + float tx = LUMAMM_tex(HOOKED_pos + vec2(0, -d.y)).x; + float cx = LUMAMM_tex(HOOKED_pos).x; + float bx = LUMAMM_tex(HOOKED_pos + vec2(0, d.y)).x; + + float ty = LUMAMM_tex(HOOKED_pos + vec2(0, -d.y)).y; + //float cy = LUMAMM_tex(HOOKED_pos).y; + float by = LUMAMM_tex(HOOKED_pos + vec2(0, d.y)).y; + + //Horizontal Gradient + //[-1 0 1] + //[-2 0 2] + //[-1 0 1] + float xgrad = (tx + cx + cx + bx); + + //Vertical Gradient + //[-1 -2 -1] + //[ 0 0 0] + //[ 1 2 1] + float ygrad = (-ty + by); + + float norm = sqrt(xgrad * xgrad + ygrad * ygrad); + if (norm <= 0.001) { + xgrad = 0; + ygrad = 0; + norm = 1; + } + + return vec4(xgrad/norm, ygrad/norm, 0, 0); +} + + +//!DESC Anime4K-v3.1-Deblur-Original +//!HOOK NATIVE +//!BIND HOOKED +//!BIND LUMAD +//!BIND LUMAMM +//!WIDTH NATIVE.w 2 * +//!HEIGHT NATIVE.h 2 * +//!SAVE RESAMPLED + + +vec4 hook() { + vec2 d = HOOKED_pt; + + float dval = LUMAD_tex(HOOKED_pos).y; + if (dval < 0.1) { + return HOOKED_tex(HOOKED_pos); + } + + vec4 dc = LUMAMM_tex(HOOKED_pos); + if (abs(dc.x + dc.y) <= 0.0001) { + return HOOKED_tex(HOOKED_pos); + } + + float xpos = -sign(dc.x); + float ypos = -sign(dc.y); + + vec4 xval = HOOKED_tex(HOOKED_pos + vec2(d.x * xpos, 0)); + vec4 yval = HOOKED_tex(HOOKED_pos + vec2(0, d.y * ypos)); + + float xyratio = abs(dc.x) / (abs(dc.x) + abs(dc.y)); + + vec4 avg = xyratio * xval + (1-xyratio) * yval; + + return avg * dval + HOOKED_tex(HOOKED_pos) * (1 - dval); + +} + +//!DESC Anime4K-v3.1-Deblur-Original-Resample +//!HOOK NATIVE +//!BIND HOOKED +//!BIND RESAMPLED + +vec4 hook() { + return RESAMPLED_tex(HOOKED_pos); +} \ No newline at end of file -- cgit v1.2.3