#include "LorenzAttractor.h" #include int main() { /// Create a window bool isFullscreen = true; sf::RenderWindow window; window.create(sf::VideoMode(1980, 1080), "Attractors", (isFullscreen ? sf::Style::Fullscreen : sf::Style::Default), sf::ContextSettings()); // window.create(sf::VideoMode(1980, 1080), "Attractors", sf::Style::Default, sf::ContextSettings()); window.setPosition(sf::Vector2i(0, 0)); window.setVerticalSyncEnabled(true); window.setFramerateLimit(144); /// Create an instance of the LorenzAttractor class LorenzAttractor lorenz; /// Run the Lorenz Attractor simulation lorenz.run(window); }